Space Cowboys

Space Cowboys: Session 4.
Dirty Money

Jesse approached the Captain on the journey back from Lullabelle, and asked for a quiet word. He was worried that things weren’t right at Newhouse, and that he felt that they, as a crew were partly responsible as they had transported Pearson to Frisco. He told a story of him and his older brother climbing, and how Jesse had dislodged some rocks injuring his brother.

“My Brother once told me always be careful how you tread, because you need to leave the path behind you clear, because someday it may be you that’s following.”

Johan looked thoughtful, before answering carefully. “I sympathise with what you’re saying Jesse, and I’m not saying that we don’t get involved, just we need to find the lay of the land before we act. Best that we know what’s going on before we do anything to change it…”

“If you say so Captain!” Jesse still looked uncomfortable.

“Look Jesse, I appreciate that you felt that you could come and talk to me about this, and I don’t disagree with you, we just need to be careful…”
Jesse seemed to brighten at this.

As the Persephone arrived back at Newhouse the crew were surprised to find that the gunships blockading the moon had gone. In their place was a recording, repeating the message; “Frisco is under quarantine, please contact this station for more information…” followed by frequency details.

Johan cursed. “I don’t think so…” He guided the ship towards the surface around thirty klicks from the town and then flying nap-of-the-earth to within a couple of kilometres from the town. They approached from the North, and climbed the Frisco Summit and spent time observing the town. There was little sign of the inhabitants, only a few lights on in some buildings.

The group looped round the Summit, and entered the town from the East, and inspected the school house, it appeared to have not been used for twenty four to forty eight hours. The pushed on further into the town, stealthily heading towards the Judge Dean’s house. They arrived without incident and then Gracie sneaked up to a window and carefully peered in to get an idea of who was inside.

The Judge was in his kitchen, enjoying a quiet drink, so Johan crept to the door, and knocked gently. After a few seconds the nervous looking Judge answered, and ushered him in. Johan checked the house before speaking, and once the Judge had agreed, he beckoned the rest of the crew in.

It seemed that Sherriff Pearson had been using any excuse to kill people, and the whole town was living in fear. He was writing new ordinances and then shooting people as criminals when they broke them.

Gracie asked why they hadn’t fired Pearson, and the Judge explained that they’d tried, but he’d just said “Job ain’t finished yet…”

She pointed out that if he’d been sacked, then he was a criminal, and if the Judge had a warrant to this effect then the crew would be willing to execute it. Everyone agreed.

The crew headed to the Saloon, and scaring the few people that were there half to death. Johan asked the few people who were there to leave, as they were planning to set up an ambush in the Saloon for ex-Sherriff Pearson. The people there explained that Pearson, Miss Bridgit and a group of the local Tong had headed up to the mine a few hours previously. The crew made some Molotov cocktails, borrowed the barman’s truck, and headed up to the mine. As the crew left the saloon, the townspeople had begun to drift onto the street, and began to applaud them.

Jesse and Minnie split off to find vantage points to snipe from, and Grace and Johan made for the mine head buildings, which was where the tracks led.

They forced their way into the only building with a light on, and found a terrified worker in the control room. The man explained that he was doing his best to keep his head down and get on with his job, but he had noticed that the lifts doing down into the mine had been used twice, once down to level one, once to level two.

Johan sighed, and turned to Gracie, “We’re going to have to go down there, aren’t we?”

She sighed and nodded.

Johan stepped outside and waved for Minnie and Jesse to come in, and as they did so the man gave Johan a copy of the mine plan, and also explained some of the quirks of the lift and other mine equipment. Johan thanked him for his time and shook his hand, and asked if there were any working comms in the mine. The man nodded, and handed a set of ear-buds to each of the crew and Johan asked that he’d give them a warning if any more people turned up, or anyone left the mine.

The crew headed underground, Jesse leading the way. They decided to search the first level of the mine, and were thankful of the helmet mounted torches that the man in the control room had insisted they wear as the emergency lighting was off and the mine dark.

There were strange noises echoing through the dark, and Minnie, who had spent some time underground before spoke up. “This mine aint sitting right. It shouldn’t be making these noises…”

“Best be about it then.” Johan grunted, and they continued on their way.

Quite quickly came the echoing report of a gunshot, and although Jesses had been alert, and had started to evade, he didn’t quite get clear, and was clipped in the arm. The rest of the crew ducked into cover, and followed Johan’s example by clicking their head torches off.

Gracie climbed onto the mesh above the supports and began to edge stealthily forwards, as Minnie and Jesse returned fire. Minnie aimed at the muzzle flash of the other shooter, clipping him with accurate fire. Johan attempted to move forwards, attempting to draw the shooters attention, distracting him from his crew mates.

As they advanced, exchanging fire, Gracie launched her attack from the shadows, swinging from the supports and aiming to boot the shooter, who she could identify as the ex-Sherriff, in the face. Pearson ducked back and fired at Gracie, clipping her.

He swung a light onto Gracie, and spoke in shock; “Evelyn? My Evelyn?”

The light now identifying the target, Johan and Jesse worked their way forwards as Minnie continued to put fire down onto Pearson.

Gracie answered Pearson’s question. “No. She left you, you lunatic!”

He gasped in shock, and stepped towards Gracie, his eyes dead, and Minnie’s shot hit home, shattering his shoulder. Gracie continued a tirade of abuse, and slashed at Pearson’s ankles with her machete, and the ex-Sherriff staggered and fell to the floor, sprawling towards Johan and Jesse.

Jessie reached over to Johan to stop him. “She needs to do this herself…”

But Pearson rolled and rapid fired three rounds from a hidden pistol at Gracie, so Johan shrugged him off and opened fire. Jessie followed his lead and he shot Pearson too, and the mans body was shattered. With his last strength, he reached up with a hand; “Evel… Evelyn!”

Gracie stepped forwards and hacked his hand off and Pearson died as the echoes of the gunfire faded away.

Ahead of them the crew could see a figure working in about a foot of water, intent on what was ahead of her. It was Bridgit.

She attempted to persuade the crew that Pearson had forced her down the mine, but no-one believed her. She then started to speak of the treasure of the “Lucius Newberry”, but Johan interrupted telling her he probably knew that story better than she did.

“It’s here, I tell you!” Brigit protested. “Fifty-fifty split? Look!” She flipped a disc to him. It was engraved with an image and a series of numbers.

Minnie swore, and Johan nodded. “What she said!”

Brigit turned her charms on Jesses, who began to weaken, until Grace stepped forward and knocked Brigit out with a single punch.

“Men! Always wanting to talk!” she huffed.

Sheepishly Johan protested. “I can’t hit her, she’s as woman!”

Suddenly from up the corridor came the sound of a tunnel collapse. With this added incentive, Johan stepped forward to inspect the panel that appeared out of the rock in front of him; it appeared to contain a lock, and he heard the sound of the first part of the lock disengaging. After a period of trial and error, they realised that they needed to move a certain number of mine frames in the directions given on the disc. The lock disengaged, and the door opened into a chamber that had all the appearance of the interior of a ship. All the time the ship was filling with flood water that had been seeping in from the mine.

Inside there were three sarcophagi, covered with warning text and containing lead boxes that were emblazoned with skulls. Distinctly uneasy they decided to leave these and get clear, which seemed to be the best choice, given that the mine continued to collapse. Johan put a call up to the mine head, and was given an alternate way out. Jesse was the last out of the chamber, and was nearly trapped by the closing hatch but Johan pulled him clear, and the two men ran for the alternate exit, but Johan was caught by a collapsing frame, and the others returned to free him. They reached the old mine shaft, and were forced to freedom by the rapidly rising flood waters, which pushed them clear under pressure.

They were received is heroes by the towns folk, but they were taken to one side by the Judge who they warned about the discovery of the lead boxes. He blanched, and told them they’d been right to leave the boxes. They were boxes of coins that had been infected with a lethal bio-weapon. He promised that the top level of the mine would remain closed.

Further loose ends were tied up when it was discovered that Bridgit had been behind the blockade and quarantine warning, as she had links with a rival cartel, and had been arranged so she could have time to uncover the coin stash. She was arrested, and identified as Elizabeth, the woman who had been involved with Colonel Beauford Maddock, who had commandeered the Lucius Newberry at the end of the war. She was locked up in town jail, however this imprisonment only lasted three days; she escaped with one of her guards.

The crew enjoyed the hero status they’d earned, but after a week in Newhouse the attention grated a little, so they boarded the Persephone, and headed into the black once again.

Space Cowboys: Session 3.
I Fought the Law, and the Law's a Tw*t...

The journey to Newhouse, the main settlement on the moon Beylix, was pleasingly uneventful. Newhouse was the junkyard for the core worlds, and as a result was furnished with many scrap dealers and reclamation specialists, so Johan decided to take advantage by selling off some of the salvage from the ship they stripped on Lulabelle while Gracie and Jesse joined the town representative and went to contact the prospective Sheriff, Pearson. Minnie was still in bed, obviously tired from her previous exertions, but finally stirred herself to tinker with the ship.

On previous visits to Newhouse, Johan had dealt with a dealer named Dallin Peaches, so he returned to his yard, and with some good natured banter and bartering, Johan managed to negotiate a good deal for the unwanted spares, swapping them for parts that they actually could use on the Persephone.

The delegation to Pearson were initially met with some hostility, however, the people they were speaking to soon changed their demeanour when they heard that the group were there to offer DEPUTY Sheriff Pearson a job. Indeed, they seemed very keen to impress on the deputation just what a paragon Pearson was.

The town representative made the offer of employment and Pearson took a couple of seconds to think about it, before accepting, clearly with the blessing of the Sheriff, and arrangements were met for him to join the Persephone.

As Pearson left to collect his belongings, Gracie spoke to the Sheriff, who still seemed like he was not being completely open about the nature of Pearson, and finally settled on “He’s not one who likes to compromise on the letter of the law…”

The Sheriff tipped his hat to Gracie, smiled a weak smile and returned to his office. Gracie and Jessie discussed this new knowledge, and decided they should return to the ship to “reorganise” any illicit firearms and other goods into less obvious places of concealment.

As Johan left the scrap dealer, he witnessed Sloat running from a neighbouring building, followed by cries of “Stop! Thief” Johan leaned on a wall and watched with interest.

From across the green a figure stepped, drew a pistol, and shot the unfortunate Sloat dead. Two men emerged from the building, collected the box that Sloat had been running with, nodded nervously to the figure, “Thanks Deputy Pearson”, and returned to the building. Johan moved over to the newly dead Sloat, and began to drag the corpse back to the ship, but was interrupted by the Sheriff who asked him what he was doing. Johan explained, and the Sheriff asked whether he was the Captain of the ship that would be transporting Pearson to Frisco. Johan nodded, and the Sheriff warned him to be careful, wished him luck, and shook his hand. He also offered to have Sloats body boxed, and delivered to the ship.

Johan was waiting on the ramp of the ship when Pearson arrived. He outlined two rules; on the ship Johan was the Captain, and therefore the law, and everyone had privacy in their own rooms, and that was to be respected by everyone. He then offered his hand which Pearson ignored and boarded the Persephone.

Just before departure, Sloats’ coffin arrived, and Johan explained what had happened, much to the shock of the surviving Frisco men. There followed an uncomfortable two days as Pearson watched everyone with interest, and seemed to cause disquiet in everyone except the Captain, who took to ignoring Pearson in return.

As the approached Frisco, the Persephone received a message “Captain we’ve had a wave from Sam Hawkes at Lulabelle. He was wandering whether you could collect him so he could pick up some supplies for the damage his life support system suffered in you last, er, visit? We also need more supplies if you could collect some for us.”

Johan agreed, but insisted on completing the current contract first. He did not fancy a smuggling run with Pearson on board, but agreed to collect Sam. There were now six Alliance gunboats orbiting Frisco, and the Persephone was stopped and searched, but as there was nothing to find, they were let through with just the usual hassles and inconvenience.

Once the Persephone landed and the passengers disembarked, Minnie ran off to meet her paramour, Sackett, but noticed that Pearson, Brigit, and Jimmy Blake exchanged nods and glances, with Jimmy tapping his pocket, meaningfully. Minnie, quickly disentangled herself from Sackett, and dodged back on board to tell the Captain.

Johan then negotiated the next ice carrying contract, this time with the Council rather than Brigit, getting double the rate of the last one with half in advance, and then settles back in the cargo hold to play cards with Jesse. Minnie and Gracie decided to take advantage of the shore leave, and headed to the bar, with Johan’s warning ringing in their ears.

“You’ve seen Pearson, and seen what he’s like. Behave yourselves. If you get in to trouble, I’m not coming to bail you out…”

The giggled, and then Grace spoke, “Minnie?”

“Yes Gracie?”

Gracie held her hand out, “Shotgun.”

Minnie groaned, but retrieved a short shotgun from her trouser leg and handed it to Gracie, who threw it to the Captain, and the two ladies left.

In town Pearson made his mark early on, breaking up a street fight, and when the perpetrators turned on him, shot them all dead. He turned and from the dead men, and strode into the bar, the same bar that Gracie and Minnie had chosen to visit.

Pearson noticed the two ladies and strode over to them, tipping his hat. “Evening ladies. Isn’t it a little dangerous for you to be out in a bar like this?”

He appeared to be flirting with Gracie.

Grace smiled weakly, and Minnie giggled nervously, and then Gracie answered. “Oh, we can look after ourselves, I think. And anyway, I think you’ve made an impression already, so I think we’ll be safe, don’t you?”

Pearson nodded, focussing on Gracie. “Well, if you need anything, you know you can ask me for any help you need.”

“Oh, I think we’ll be fine Sheriff, thank you.”

Pearson tipped his hat and left the bar to patrol the town, as Sackett arrived to join Minnie. Both Gracie and Minnie had made the decision to return to the Persephone for the night. Neither wanted to be in the same place as Pearson.

As they left, Sackett got aggressively amorous with Minnie, so Gracie restrained him, just as Sheriff Pearson arrived. Sackett drunkenly talked his way into trouble, admitting that he had attempted to force himself on Minnie. He foolishly attempted to lunge at Minnie, and Pearson shot him dead.
“Ladies, I think you should head to your ship. It’s safer there…” Pearson tipped his hat.

“Safety depends on what’s stalking the night, as whatever’s stalking vermin is not necessarily on your side.” Gracie spoke in a tight, clipped voice, and they turned and left.

As they arrived at the ship, before the Captain even looked up Gracie spoke; “It wasn’t out fault boss!” She explained what had happened.
“What was the last thing I said before you left?” Johan asked, pointedly.

The discussion rolled on for a few minutes, and then Minnie left to take a shower. Both Jesse and Gracie asked Johan whether he was comfortable with having brought Pearson to Frisco. He responded that he was.

“It was their choice. The hired him, even after he killed one of their own at Newhouse. If they don’t like him, they can fire him, then he can’t go around shooting people, he’d be breaking the law…”

He turned back to his game of cards with Jesse.

Space Cowboys: Session 2
Frisky in Frisco.

On the approach to Regina, the moon on which Frisco was located, the Persephone detected three Alliance gunboats; The Victorious, The Redoubtable, The Renown. Pre-warned by Sam, Johan was unsurprised by their presence, and plotted a course that took them beyond the gunboats and their sensors, and they set down safely at the spaceport; Port Frisco.

Everything seemed closed down, or running on low power, but focusing on the task at hand the crew disembarked, with Johan looking for his contact, Sackett. A stranger approached the landing pad, introducing himself as a banker named Blake, and after a brief discussion the crew had a potential new cargo of silver to transport to Newhouse on a nearby moon on the way out, and directions to meet Sackett, the chief Engineer of the settlement.

They dropped Ernst off at the Saloon, and continued on to meet Sackett, passing a couple on the way. Ernst had pointed them out to Johan as Brigit, the woman who had hired Fox to go after Sam the miner, and the owner of the Frisco mines, J.W. McClarrin.

They found Sackett, a good looking man who smiled at both women, before seemingly focussing in on Minnie, who appreciated the attention. After a quick conversation Johan arranged the cargo transfer with Sackett and then was directed to the school house to meet Bridgit who would pay for the cargo.

Johan gave the crew time off, and Jesse made a bee-line for the saloon, with Gracie in tow, “To keep the kid out of trouble”. With a last wistful look at Sackett, Minnie joined Gracie and Jesse leaving Johan to meet Brigit alone.

Brigit was clearly attempting to get Johan to release the cargo without payment, and was very persuasive, however, Johan dug his heels in and only agreed to release the cargo once he’d secured 75% payment; enough to fuel the ship, feed and pay the crew, and leave plenty spare for future contingencies. Swearing at himself for being a fool, Johan repaired to the Saloon to rejoin the crew for a quick drink before meeting Sackett to offload the cargo. Minnie had been gambling, having amazingly broken even, while Jesse, almost forgotten by those supposedly looking after him dashed out to follow them.

Sackett got the cargo unloaded, and then called Johan over;

“Blake says there’s a meeting at the courthouse. He may have a job for you.”

Immediately suspicious, Johan asked “Who else’ll be there?”

“Probably the town council, Miss Brigit-”

Johan sighed. “OK. I’ll be there.”

“Boss.” Jesse prompted “I’m off for a walk!”

Johan nodded. “Minnie, go with him. No-one goes anywhere alone. Gracie, you’re with me.”

As Jesse and Gracie entered the meeting room, they saw that the great and the good of Frisco were waiting for them. Sackett, J.W. McClarrin who was arguing with the Union Boss Chad Sloat, other council members, and the reporter Caeser Charles. Keeping everyone calm was Brigit.

They had a proposal for Johan. “We need a Sheriff!”

Johan started laughing.

“No! No! You don’t understand, we’ve heard of a man named Pearson who’s based in Newhouse. He gets paid depending on his performance. We were thinking of hiring him…”

Johan nodded, as it became clear that the room was divided between those that wanted to call the Alliance in, and those that wanted Pearson.

Johan spoke up; “If you value your autonomy, the Alliance isn’t the way to go…”

“They don’t play well with others!” Gracie added.

Their words seemed to sway the room, and they were offered a lucrative contract to deliver a delegation to Newhouse who would negotiate with Pearson. Feeling as though he was stepping into a trap, Johan glanced at Gracie, who nodded, so he shrugged and agreed to the contract.

The delegation would be made up by A.A. Sherman, the chief negotiator, accompanied by Chad Sloat, and Blake’s son, Jimmy. Johan negotiated with Blake to transport the cargo of silver to Newhouse too. They planned to leave Frisco the following morning, and so spent the night in the Saloon attempting to avoid trouble. Gracie ended up giving lessons to the courtesans attempting to seduce the crew. Minnie had disappeared with Sackett, leaving the two men to drink quietly.

The following morning, just as the Persephone was about to lift off, a sheepish Sackett leapt off the ramp, before doubling back as Minnie threw his shirt and pistol after him. He doffed his hat as the ship burned away from the surface and plotted a course to Newhouse.

Space Cowboys: Session 1
All In A Days Work.

The “Persephone”, captained by Johan Lee was en route to the water mining settlement of Lulabelle on an orbiting comet. In addition to Johan, there were three other crew members; Jesse Jiang, a good looking young man, something of a martial arts expert, Minnie, a young woman brought up in a ranching family who had made it a point of pride to try to out-shoot, out-drink, and out-ride the male members of her family, and Grace, a statuesque former dancer who had tired of being pawed by clients and recently had been making a living as an enforcer in a strip-club.

As they approached the comet, Minnie was reflecting on the strange way that she and Grace met; she had been drinking in the strip club as all the other local bars had closed for the night, and was accosted by a drunken madman who was shouting that he was cursed, cursed by a search for treasure and cursed by the Newberry. Grace had dragged the bum off her, and tossed him into the street, and the two women had sort of hit it off from there.

She was dragged back to the here and now by a couple of violent manoeuvres; the Persephone seemed to be taking evasive action, and she struggled to the bridge, finding that the others had had the same idea. She saw that they were on the approach to the comet, and Lulabelle, but another ship had begun an attack run on the Persephone as though trying to drive her off. Although not exactly a tug, Minnie reflected that she shouldn’t be able to pull off the manoeuvres that Johan was able to coax out of the vessel, as their attacker suddenly found herself on the defensive as the Persephone was dragged around in a combat turn, and closed on her tail. Minnie couldn’t help but smile as the Chinese curses flew from Johan as he remembered that the ship was unarmed; she knew he had been a military pilot in the war; all the crew did, but that was about it. Hell, they didn’t even know which side he fought on. They did know, however, he was a far better pilot than most, something the crew of the other ship had just found out as they were slammed by chunks of ice from the tail of the comet.

The Persephone broke away, and made a quick, accurate landing at one of the docking towers of Lulabelle.

Johan and Grace were the first at the airlock, but as the door opened they were greeted by a shot. They both ducked back in to cover, and from the living quarters in the centre of the domed settlement, heard a voice shouting. “You ain’t Griffiths! Get lost!”

Johan cursed to himself. Griffiths was a friend who had put him onto this job; he was supposed to have let Sam and Jim, the two miners know that he was the replacement cargo transporter, but it seemed that he hadn’t. Or the two miners had been separated from civilisation for so long they’d simply forgotten how to receive guests.

He shouted from the cover of the airlock. “No, I’m not Griffiths. But he sent me; he’s tied up on another job and didn’t want to let you down… I’ll leave my crew here and come and meet you if you like?”

Another voice could be heard; “Jim, calm down.” Then louder; “OK son. I’ll meet you in the middle.”

Johan and an older man who it became clear was Sam met, and they quickly sorted out the misunderstanding; there had been a number of cases where freelance and private miners had been killed, or driven from their claims, by a large mining consortium, and it was this that had Jim so trigger happy. Johan felt a certain familiarity about Sam but couldn’t place it so called the others out and introductions were made. However, these were quickly cut short when another craft touched down at the second docking tower. Mindful of the ship that had tried to force them away and of the stories of the murders of other miners Johan ordered his crew into ambush positions, with Jesse and Grace near the airlock, and Minnie joining Jim in the habitation block with her favourite sniper rifle, leaving himself and Sam as bait in the open.

Two figures stepped out of the airlock, a man, obviously a gunslinger, and an attractive woman. Telling Sam to stay back Johan stepped forward, asking what they wanted, and demanding to know why they’d attempted to force the Persephone away. The woman laughed at him, going out of her way to insult him, and Johan stepped forward. Just when it looked like violence was going to break out, he kissed her and walked away. Annoyed, the woman drew her pistol and tried to shoot Johan, who dived for cover, in the back. This was the trigger for general misbehaviour and naughtiness. Jesse attempted to restrain the woman, but she managed to catch him with a lucky blow, leaving him senseless for a few seconds. The gunslinger stepped forward, to be intercepted by Grace and they proceeded to exchange blows, while Minnie began to pick off the reinforcements that began to appear from the airlock, preventing them from aiding their bosses.

Eventually Johan was able to get to Jesse and rouse him, and snap off a pair of shots at the woman, who ducked behind cover, directly into a shot from Minnie, which meant she joined her crew-mates in death. The only one of the enemy who was still alive was the gunslinger, and Grace had knocked him unconscious using moves that Johan was fairly sure were more suited to a pole dance than a gunfight. He couldn’t deny however, how effectively Grace had used her assets to distract the man before beating him senseless.

It was then that Johan noticed a body on the floor outside of the accommodation block; it appeared that Jim had seen Grace in her struggle with the gunslinger, and had run to her aid, but had been cut down by a bullet from the gunslingers weapon. Johan ran over, and attempted some battlefield first aid, but it was too late. He called Sam over and apologised that he could do no more, and then walked over to the unconscious gunslinger, muttering curses and dire threats.

As he dragged the unconscious man towards the airlock, stating that his intent was to be the recipient of an unsuited space walk, Jesse and Grace attempted to calm him down, Jesse reminding him that the gunslinger was the only one left alive, and so the only one who could provide answers to the questions they had regarding the attack. Grace suggested that Johan may regret the summary execution of the unconscious man, and nodded towards Jesse asking Johan “Do you want the boy to learn from this example?”

Johan paused, and turned to Jesse; “You’re right. We need answers.” He dropped the gunslinger into the dirt, and turned to Grace. “And I don’t care. I’m not a teacher.” He shouted over to Minnie, who seemed to be stripping the corpses of any weaponry. “And you can strip and tie him up when you’ve finished your little looting spree…!”

Once the gunslinger regained consciousness, he was understandably nervous, but attempted to negotiate with Johan; information for his life and passage off the rock. Johan said that this would depend on the information that was offered, and the gunslinger, who revealed that his name was Ernst, realised he had no choice but to agree.

The leader of the group was the dead woman, who had been named Fox, but they had been commissioned by a woman named Bridget based in Frisco, the nearest major settlement. She had specifically targeted the two miners, but she had stated that she wanted Sam taken alive. Ernst paused, and then shrugged and said that he had also heard the name Lucius Newberry.

Johan paused at this, and then told Ernst that he had just earned his passage off the comet, if he agreed not to oppose the crew in the future. Johan told him there would be no second chances. Ernst paused, and said he couldn’t promise that, but if it transpired that they were to be opponents in the future he would find Johan first, and warn him before taking any action. Johan agreed that that was fair, and the two men shook hands. Johan told his crew to “Cut him free, and give him a pair of pants.”

Minnie, who had been exchanging pointed glances with Ernst during the questioning leapt up as Johan, with a thoughtful expression on his face walked over to Sam. “We need to talk.”

The two men went inside the accommodation block followed by Grace and Jesse, while Minnie and Ernst were making their own entertainment in the garden.

The group settled around a large table, with the exception of Grace who took the opportunity to stretch herself in a most distracting manner over a working surface. Johan began to speak; he told a story of a time at the end of the Unification War, of loading a vessel after the Battle of Serenity Valley. This vessel was the “Lucius Newberry”, and the NCO who had been the loadmaster responsible for the ship was a Sergeant who looked like Sam. Sam nodded. “I thought I knew you from somewhere, Sir…”

“So…” Johan prompted, "Why would this Bridget in Frisco want you, and what is so important about the cargo of the “Lucius Newberry”?"

Sam professed that he had no knowledge of this Bridget, and didn’t know what the cargo was, other than it had been important. He recounted that he had been ordered to load the vessel by a Colonel Beauford Maddock, and his woman, Elizabeth. There were a number of junior officers, including the Colonel’s aide, Lt Kombe. Shortly after the ship left the planet, the crew mutinied and killed most of the senior crew including the Colonel, and marooned Sam, Lt Kombe, the ship’s Captain, a Captain Joseph, Elizabeth, and a couple of others in a shuttle. Out of all of them, Elizabeth seemed most angry, particularly over the loss of the cargo, rather than the death of the Colonel. He had no knowledge of what had happened to the ship after that.

The discussions dealt with, Johan ordered that the ship that had brought Sam’s would be kidnappers to the comet be broken down for spares, and whatever was left be cast off into the black, and the crew began to make preparations for the trade run to Frisco.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.